The above scan is really the best I could do. At least it will give you some idea of how our board looks.
I came up with this idea when my friend Lindsay sent me some rather adorable wooden bees. Ten are painted yellow and ten are painted orange. They lay flat so they are nice for games. I'm sure you can find some at Joann Fabrics or use other game markers.
I chose a brown file folder because I thought it would offset the gold honeycomb nicely. I printed out 3 pages of the honeycomb file [available in .pdf format] and cut them out.
Before I glued the pieces down I laid them all out to be sure I liked the look. When you have a honeycomb of your liking glue the pieces down with a glue stick. Be sure to cut the hexagons that will lay along the fold of the folder.
The last step is to draw a beehive on each side of the honeycomb. You can get the stickers I used for Buzzy Bee at most craft stores. They would look MUCH better than this hand-sketched beehive.
You'll need two sets of game pieces with 10 matching pieces in each set.
This game is designed to be a head-to-head game with 2 players sitting across from each other. Each team of bees is in the wrong beehive. To move your bees forward to the correct beehive you will roll a die. I like a 4 sided die because the honeycomb isn't very big.
Players can move to any adjacent cell that is unoccupied. You cannot land on the solid gold cells because there is honey in them and you will be stuck. If you encounter your opponent's piece you jump over that piece provided that you can land on the very next cell. You cannot jump over more than one bee.
When a bee has been jumped it has to start over on its journey home. First player to get 5 bees home wins.
If you've studied bees you can ask a review question at the start of each turn. A correct answer to the question allows you to roll the die and move. Any questions you wanted to drill could be used. Be mindful of your child's age. For our younger kiddos just waiting for our turn is a skill to be practiced. Counting each space only ONE time will reinforce one to one correspondence. They will be learning plenty without adding the questions. Consider the attention span as well. Some kids may enjoy a more dynamic game and for them a question each turn would slow the game down.
Younger children may not enjoy a game if they have to go back to start too often. Instead you can make it a rule that a jumped bee stays where it is. The first player to get all 10 bees to the correct beehive wins. You may want to add a twist that when you jump over a player you earn an extra roll of the die.